Mikifur Games has recently released a new game titled "Miyan After Class", marking the arrival of version 1.0. Known for its creative and experimental indie projects, Mikifur Games has taken a different direction this time, combining casual storytelling with interactive gameplay elements that focus on character interaction and branching narratives.
Overview of the Story
At the heart of Miyan After Class is the story of Miyan, a classmate and friend of the player. Miyan has a habit of falling asleep in class, and because of this, she often misses the last bus home. The player steps into the role of her friend, who has helped her get home many times before.
However, this time, there's a twist - will you drive her home again out of kindness, or will you expect something in return?
This simple setup creates an intriguing dynamic where the player's choices influence how the story unfolds and how Miyan responds to them. The game builds its charm on this moral and emotional tension between friendship, desire, and personal motives.
Developer's Insight
In the developer's notes, Mikifur explained that Miyan After Class was created as a smaller side project designed mainly to test out Vroid models, which are 3D character models often used for anime-style creations. Unlike some of Mikifur's previous projects that featured anthropomorphic or "furry" characters, this game features human characters only.
With an estimated playtime of 10 to 15 minutes, Miyan After Class is intended as a short but complete experience, giving players a taste of what Mikifur's future projects might look like as they continue to explore new technologies and art styles.
Gameplay Features
Despite its brief length, the game offers several interactive features designed to make each playthrough unique:
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Interactive Communication
Players can talk to Miyan, observe her reactions, and interact with her in different ways. The dialogue system allows for a more personal connection, letting players choose how to respond and what kind of tone to set during the conversation. -
Touch and Reaction System
One of the key mechanics involves interacting physically with Miyan in various ways. These interactions affect her responses and emotional state, gradually influencing how the story progresses. -
Arousal Meter Mechanic
The game includes an arousal meter, which changes based on the player's interactions. As it fills, it unlocks new possibilities and dialogue options, leading to more adult-oriented scenarios.This mechanic adds a layer of strategy and moral consideration - how far will the player go, and what kind of relationship will they build with Miyan?
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Camera Mode
Players can use an in-game camera feature to take pictures of Miyan. These images can be saved and viewed later, adding a collectible and personal element to the experience. -
Multiple Endings
The choices you make during the game determine which ending you'll receive. Different decisions about how you treat Miyan and what actions you take will lead to unique story outcomes, encouraging replayability.
Visuals and Style
Miyan After Class uses Vroid-based 3D models, which give the game a distinctive anime-inspired look. The visual style emphasizes expressiveness and realism in character animation, helping players feel more connected to Miyan's emotions and reactions.
The environments are simple but well-crafted to fit the short runtime, ensuring that players remain focused on character interaction rather than complex settings or side objectives.
Overall Experience
Miyan After Class is a compact, experimental title that blends storytelling, interactivity, and mild adult themes into a single short experience. It's designed more as an interactive character experiment than a traditional game, but it succeeds in creating a memorable encounter that depends entirely on how players choose to act.
For fans of visual novels or interactive simulations, Mikifur's latest release offers a short, replayable, and emotionally driven experience that hints at the developer's evolving creativity and willingness to experiment with new tools and storytelling techniques.